A friend of mine and I were tasked in making a video game for the Multimedia Lab at the TU Vienna. Which we did. I basically did all of the physics, gameplay, the android persistence, half of the menus, and all the non-animated visual art. I was also responsible for the system architecture.
The idea is that there is a Flea whose dream is to be an astronaut. However, the flea cannot jump high enough. So you need to collect points by chaining jump combos in order to buy upgrades for the Flea, so that it can then jump higher.